Articolo in rivista, 2012, ENG
Ott M., Pozzi F.
ITD-CNR
This article deals with the issue of creativity and the way this can be supported within technology-enhanced learning experiments. Drawing on a long-term research project in the field of games-based learning, the article describes the methodology adopted during the in-field experiments carried out with the aim of developing young children's creativity. The results of the study, which are presented and discussed, confirm the hypothesis that digital tools can contribute to fostering creativity. As a matter of fact, the analysis of the available data showed that during the 3-year study, students' creative skills and attitudes appreciably increased, in particular those related to figuring out and enacting original solution strategies for the digital games at hand.
Behaviour & information technology (Print) 31 (10), pp. 1011–1019
ID: 56309
Year: 2012
Type: Articolo in rivista
Creation: 2012-01-09 00:00:00.000
Last update: 2015-02-19 15:09:05.000
CNR authors
CNR institutes
External IDs
CNR OAI-PMH: oai:it.cnr:prodotti:56309