Articolo in rivista, 2012, ENG

Digital games as creativity enablers for children

Ott M., Pozzi F.

ITD-CNR

This article deals with the issue of creativity and the way this can be supported within technology-enhanced learning experiments. Drawing on a long-term research project in the field of games-based learning, the article describes the methodology adopted during the in-field experiments carried out with the aim of developing young children's creativity. The results of the study, which are presented and discussed, confirm the hypothesis that digital tools can contribute to fostering creativity. As a matter of fact, the analysis of the available data showed that during the 3-year study, students' creative skills and attitudes appreciably increased, in particular those related to figuring out and enacting original solution strategies for the digital games at hand.

Behaviour & information technology (Print) 31 (10), pp. 1011–1019

Keywords

CNR authors

Pozzi Francesca, Ott Michela

CNR institutes

ITD – Istituto per le tecnologie didattiche

ID: 56309

Year: 2012

Type: Articolo in rivista

Creation: 2012-01-09 00:00:00.000

Last update: 2015-02-19 15:09:05.000

External links

OAI-PMH: Dublin Core

OAI-PMH: Mods

OAI-PMH: RDF

External IDs

CNR OAI-PMH: oai:it.cnr:prodotti:56309