Articolo in rivista, 2014, ENG, 10.1016/j.sbspro.2014.05.034

A Game Based Learning Model for Entrepreneurship Education

Dario La Guardia, Manuel Gentile, Valentina Dal Grande, Simona Ottaviano, Mario Allegra

Istituto per le Tecnologie Didattiche, Consiglio Nazonale delle Ricerche Via U. La Malfa n. 153, 90146 Palermo - Italy

Entrepreneurship Education aims to help students acquire skills and knowledge that are crucial for the development of an entrepreneurial mindset. The article describes a blended model based on the use of a serious game within the framework of the EU-funded project "I can ... I cannot ... I go!" Rev. 2 (PNPV project). The learning model and the serious game was designed in order to build a learning space that fosters learner's entrepreneurial mindset through experiential learning.

Procedia: social & behavioral sciences , pp. 195–199

Keywords

Game Based Learning, Entrepreneurship Education, Experiential Learning, Serious Game

CNR authors

Allegra Mario, Ottaviano Simona, Gentile Manuel, Dal Grande Valentina, La Guardia Dario

CNR institutes

ITD – Istituto per le tecnologie didattiche

ID: 283623

Year: 2014

Type: Articolo in rivista

Creation: 2014-09-05 09:43:43.000

Last update: 2015-02-05 11:04:30.000

External IDs

CNR OAI-PMH: oai:it.cnr:prodotti:283623

DOI: 10.1016/j.sbspro.2014.05.034

ISI Web of Science (WOS): 000345351800032

Google Scholar: rO6llkc54NcC