Articolo in rivista, 2014, ENG, 10.1016/j.sbspro.2014.05.034
Dario La Guardia, Manuel Gentile, Valentina Dal Grande, Simona Ottaviano, Mario Allegra
Istituto per le Tecnologie Didattiche, Consiglio Nazonale delle Ricerche Via U. La Malfa n. 153, 90146 Palermo - Italy
Entrepreneurship Education aims to help students acquire skills and knowledge that are crucial for the development of an entrepreneurial mindset. The article describes a blended model based on the use of a serious game within the framework of the EU-funded project "I can ... I cannot ... I go!" Rev. 2 (PNPV project). The learning model and the serious game was designed in order to build a learning space that fosters learner's entrepreneurial mindset through experiential learning.
Procedia: social & behavioral sciences , pp. 195–199
Game Based Learning, Entrepreneurship Education, Experiential Learning, Serious Game
Allegra Mario, Ottaviano Simona, Gentile Manuel, Dal Grande Valentina, La Guardia Dario
ID: 283623
Year: 2014
Type: Articolo in rivista
Creation: 2014-09-05 09:43:43.000
Last update: 2015-02-05 11:04:30.000
CNR institutes
External IDs
CNR OAI-PMH: oai:it.cnr:prodotti:283623
DOI: 10.1016/j.sbspro.2014.05.034
ISI Web of Science (WOS): 000345351800032
Google Scholar: rO6llkc54NcC