Contributo in volume, 2019, ENG, 10.1007/978-3-319-60013-0

Computers in Primary Schools, Educational Games

Rosa Bottino

Istituto Tecnologie Didattiche, Consiglio Nazionale delle Ricerche, Genoa, Italy

This chapter is focused on the use of digital games at primary school level. In particular, the chapter briefly presents different modalities in which digital games can be introduced and considers, in particular, their role in stimulating and assessing students' transversal skills, that is, those cross-skills that are at the basis of the learning of many different disciplines. Early activities in this field appear to be particularly effective, especially if we consider that thinking skills develop slowly and that primary school offers usually a more flexible context, both as far as curricula constraints and time organization, to introduce nontraditional activities. Logic and spatial reasoning skills are in particular considered making reference to research studies performed at the Istituto Tecnologie Didattiche (Institute of Educational Technology) of Consiglio Nazionale delle Ricerche the Italian National Research Council.

Keywords

Game-based learning, Digital game-based learning, Learning by gaming, Game-based learning environment, Edutainment

CNR authors

Bottino Rosa

CNR institutes

ITD – Istituto per le tecnologie didattiche

ID: 408258

Year: 2019

Type: Contributo in volume

Creation: 2019-10-22 17:19:16.000

Last update: 2019-10-23 10:54:59.000

CNR authors

External IDs

CNR OAI-PMH: oai:it.cnr:prodotti:408258

DOI: 10.1007/978-3-319-60013-0